Private beta · Godot 4.x

Ship your Godot game without fighting the build server.

Push to git, get signed builds for Windows, Mac, Linux, Android and Web. Auto-publish to Itch.io and Steam. Stop wasting Sundays on YAML.

Limited beta in 8 weeks · No credit card · Unsubscribe in one click

Builds that don't break.

Multi-platform exports run in parallel on dedicated runners. Build numbers, signing certificates and changelog generation handled for you. No more 40-minute pipelines.

One-click publish.

Connect your Steamworks and Itch.io accounts once. Every tagged release ships to the right depot, with manifests and butler upload taken care of. Roll back in one command.

Built for Godot, not retrofitted.

First-class support for Godot 4.x. Engine version pinned per project. Compatible with C#, GDScript and any custom modules. Zero magic, full logs.

Built by indies, for indies

We’re a small team that’s tired of wrestling with godot-ci Docker images on Sundays. Currently in private beta. Join the waitlist for free credits at launch.

Questions you’re probably about to ask

Why pay when godot-ci is free?+

godot-ci is great if you enjoy DevOps. We're for everyone else. Plus we cover Steam, Itch, version management, signing and notarization out of the box. Save 4–8h per release.

Will my source code stay private?+

Yes. Builds run in ephemeral containers, source is never logged or persisted. We pull from your git provider over OAuth and dispose runners after each build.

What's the pricing?+

Free tier for 1 project, 10 builds/month. Paid tiers from $19/month for solo devs to $79/month for studios with concurrent builds. Beta users get 50% off forever.

Get early access

Limited beta in 8 weeks. Beta users get 50% off forever.

What do you struggle with most? (optional, multi-select)

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